Technology is integral to all learning at Stevens. Laptops, Smartboards, iPads, 3D printers, 3-in-1 easels, software and many other cutting-edge tools are utilized in each classroom in authentic ways to enhance the curriculum and student outcomes.
The program is designed to move students beyond consuming technology and to use technology to create, innovate and communicate ideas. Beginning in 1st grade, students learn computer coding through interactive lessons designed to foster logic and creative problem solving, and 2nd grade students begin learning the Python coding language. In 3rd and 4th grade, students have used 3D printers to recreate blacksmithing tools and other 18th century objects for the study of Colonial America. When 5th-8th grade students write in-depth research papers, they utilize a variety of digital tools — from photo editing applications to filmmaking software — to present knowledge and insights acquired in multi-media presentations.
The school's Director of Technology works closely with the technology teachers, faculty and students to continually evaluate the effectiveness of new and emerging technologies adopted in Stevens classrooms, which fuels further improvements and innovations to Stevens’ educational programs.
Promoting Digital Citizenship and Literacy
When Stevens students use technology, they also come to understand its potential, impact and consequences in their own lives and for society-at-large. Digital Citizenship is taught in every grade, and the school sets standards to ensure that all electronic resources are used appropriately and responsibly. Important issues of digital citizenship such as access, fair use, copyright and privacy are also integrated into relevant lessons and projects.
The enormous amount of research conducted in Stevens classrooms is an optimal backdrop for the consistent practice and reinforcement of digital literacy. The critical thinking skills developed from all learning experiences at Stevens is the springboard that helps students evaluate credible sources of information and become responsible and productive online researchers.
Stevens works cooperatively with parents so they can make informed decisions about the use of technology outside of school. The Digital Citizenship Parent Guide contains a host of useful resources. Stevens has also hosted parent education workshops on digital topics and encourages families to attend programs sponsored by community organizations in our area.
At-A-Glance: Technology in the Classroom
- iPad Minis in PreK and Kindergarten classes to reinforce classwork and promote literacy through the use of augmented reality apps.
- 3-in-1 Interactive Easels in 1st grade classrooms to facilitate learning in multiple subjects and support small group collaboration.
- Mobile film and studio carts utilized by PreK-8th grade classes to more engaged learning and to create interactive projects related to core subjects.
- Robotics in PreK-8th grade classes promote problem solving and teamwork.
- Smartboards in 2nd-8th grade classrooms which support dynamic, interactive and hands-on learning.
- 3D printers are available to 3rd-8th grade students to design 3D objects related to an in-depth study of social studies and other core subjects.
- 1:1 Laptop Program for 7th and 8th grades; each student has a Macbook and access to software programs to enhance research, group projects and multimedia presentations.
Stevens uses STEAM (science, technology, engineering, the arts and mathematics) as a framework to spark student inquiry, investigation, analysis and critical thinking. It is an educational approach that takes STEM to the next level by connecting students’ knowledge with art, design and creativity to fuel real world problem-solving and innovation.